

All characters gain more HPs per point of Vitality, granting a solid overall HPs increase.(Most characters copied to the PTR immediately gained 3-5 to their highest level Grift.) Nephalem Rift and (especially) Greater Rifts have increased monster density and improved maps.

Here’s a very quick summary of the important changes, with links to additional infos. Rifts and Grifts are getting big tweaks to (increase) monster density and (improve) their layouts, four new types of Treasure Goblins are joining in, Ancient Items are coming to (potentially) increase the quality of Legendary Items, Conduit Pylons are getting a big nerf, a Vitality boost means everyone gains HPs, and much more. More than just the usual patch assortment of skill changes/buffs, this one is changing some big aspects of the game. New Goblins on the minimap.The long-awaited Patch 2.1.2 is scheduled to go live this week, and it’s making a lot of major and minor changes to the game.
